The gamepad language, or P2 to TALK mode, is a form of communication inside Petscop that uses a second controller connected to the PlayStation to communicate using a phonetics-based system.
The PlayStation Controller buttons on its gamepad have set combinations that refer to a phonetic. These phonetic combinations refer to a dictionary table that output words that have the given phonetics. Errors in input (including words not in the dictionary table) will result in a "Not In Table" error output.
Inputs are not case-sensitive.
Only showing known combinations.
|R2||long "U"||uː||tune||11: music, too, do|
23: room, you
|"puh"||p||put||11: pall, play(s), tripped, stop|
15: present, press, player
|"tuh"||t||turn||11: tripped, lost, stop, tiara, too, it, right, next, time|
15: sit, present, not, nifty, what
|"buh"||b||book||11: baby, become, bad
|ð||other||15: the, this|
|"ff"||f||fast||11: funny, for, fell|
|"duh"||d||door||11: melody, and, bad, do, sad|
OST: smuggled, could, friend
|R1||long "a"||ei||bay||11: play(s), baby, and, ok[ay]|
|long "e"||iː||bee||11: funny, music, baby, she, become, melody, lovely|
15: here, tiara, nifty
|short "i"||ɪ||kiss||11: music, will, is, it, tripped|
15: marvin*, sit, this, nifty
|short "oo"||ʊ||23: put|
|long "o"||əʊ||coal||11: hello, ok|
|L2||"mm"||m||make||11: music, become, melody, time|
15: marvin*, am
|"nn"||n||new||11: funny, thanks, and, next|
15: marvin*, present, not, nifty, no, one
|"rr"||r||road||11: for, tripped, sorry, tiara, right|
15: marvin*, here, present, press
|"luh"||l||look||11: hello, hell, pall, play(s), will, melody, lovely, fell, lost|
15: bell, player
|short "u"||ʌ||buck||11: funny|
15: the, what, one
|"hh"||h||hat||11: hello, hell, ha|
15: what, one
|s||sip||11: thanks, is, lost, stop, sorry, plays, next, sad
15: sit, this, press
|"ng"||ŋ||sing||OST: waiting, being, driving|
|"gh"||g||give||OST: smuggled, investigate, together|
|"jh"||dʒ||just||OST: driving, driver|
|"kuh"||k||cash||11: music, become, thanks, next, ok|
23: come, fuck
|(N/A)||"ah"||ɒ||bar||11: ha, sorry, tiara|
15: marvin*, not
|short "a"||æ||cap||11: thanks, bad, sad|
OST: house, back
|"aw"||ɔ:||call||11: pall, for, lost|
|short "e"||e||bet||11: hello, hell, melody, fell, next|
15: present, bell, press
OST: her, remember, driver, together
|long "i"||aɪ||time||11: right, time|
OST: there, family, can
|"uh"||ə||bun||11: become, melody, lovely, tiara|
Only Marvin, "Pall", and Belle have been seen using the P2 to TALK system. Marvin appears to be the most experienced with the system, inputting words the fastest. "Pall" is the slowest, and their errors indicate inexperience. Belle inputs the combinations at a midrange speed (though faster in Petscop Soundtrack), likely to having some time in use.
Most names are not in the dictionary table. "Marvin" results in an error. Some names such as "Paul" and "Belle" have homophones such as "pall" and "bell", respectively, that are output instead. Others such as "Tiara" are otherwise actual words. The one known exception case is "Lina", though it outputs as "Boss".
Strange use cases are documented on List of errors or inaccuracies in Petscop.
- This entry is here from presumed completion.
- This is a special case where the combination spells out "Lina", but outputs as "boss".