Name: auto-b4yw0bHt
Gen: 8
- [Paul asks "Where was the windmill?"]
Tool: [answer censored]
0:25
- [CUT]
Paul: Hi there. How's it goin'? Yeah, I'm OK. What do you think of that picture?
Paul: Yeah, so I... I went up, and I typed, "where is the windmill," and that didn't work. And so, uhh... I try "where was the windmill," and that's how I got the text... in the picture. Yeah.
Yeah, I looked them up. The top numbers, I looked them up. Uh... y-you're gonna wanna look em' up yourself. Yeah, punch em' in. Yeah. I'll wait.
1:32
Paul: It's, uh, it's a two.
1:54
Paul: I know... I know, me too. Uh, that- that was what... fir- first thought. First thought. There's not a lot of detail. Uh, but, it looks like a stone... right?
Not- yeah, actually, I wanted to go with you, tomorrow. Uh- that's why I... We- yeah. Friday. How about that? Okay. No, I'm gonna sit on it until then.
2:34
Paul: I'm, uh- I'm not showing the family until I've seen it myself. Yeah... well, I don't- I don't... I dunno, I'm not recording, I stopped it. Uh, so, what do you think of the bottom numbers? No, they're different. I want- I wanna hear what you think first.
3:00
Paul: Hm. Y- y- yep, yep. Yep... yep. N- we would- we would have to find out how big... like, we'd have to find out how big a tile is..? One of the tiles..? Like, if we could- if we could figure out how big... one tile is, in... u- in, umm... Like, feet. Or... Uhh, yeah. Meters.
If we could... What I'm thinking, is if we could measure, how far away, the staircase is... the st- the staircase is, from the windmill. The staircase clo- closest, y'know, the one that's closest to the windmill. If we could measure how far away that is, from the windmill... What I'm wondering, is if we could find something there. Yeah. Yeah... Yeah, exactly, we could do that. Uh, it's... I- I mean, this is- it's- it's unlikely, this is already pretty... It's exciting! This is why I'm not telling the family, because it's exciting. Uh...
4:21
Paul: Uh, but it's unlikely, but it's still- it's still worth a try, and, what I think- what I'm thinking, we should do... go and measure the stone on the ground, compare it to the size of the windmill in the game... And then we can use that for conversions. Which, we can do it based on... tiles, how far we can walk in a second, like speed, whatever... whatever is the easy way to... do what I'm thinking. Sure.
And, oh, I think it's more- I think it's more like where we could use real life, to find things in the game, like the reverse. Um... Which- which we could do that, and then we don't have to, like, aimlessly walk around to find stuff? That would be interesting. Right? If we could take... That-that's... yep. Yep. ...I know- isn't this... I could probably just measure the stone now, from the- from the satellite, right now, roughly.
5:28
Paul: Uh, no, they don't know much more than we do now. They didn't... I don't like talking to them. They intimidate me... Uh, and, um, I'm sure they wouldn't intimidate... you, at all. Yeah- have they called you? They haven't called you, right? I mean, Jill specifically, she hasn't called you.
No, I... I didn't voluntarily mention you. She asked... because... 'cause, you know, I'm talking to you in the first few videos, right? And so she asked who I'm- who I'm talking to in the videos, so I told her, but... she didn't ask anything else, so I don't think she actually cares. Yeah.
6:14
Paul: And, I don't th- and you don't have to worry about it, right, 'cause... 'cause you aren't, you aren't family, so you wouldn't... have a room, that's the thing.
Uhh... I didn't- I didn't mean it that way, just... you probably don't have a room, that's- that's my- that's only- my only point. Yeah, no, it's fine. Uh... no, you don't want her calling you anyway, like, you won't be able... you won't be able to escape, if she were- that's the thing, if she were to start... yeah. And I should taking you up on that offer...
6:51
Paul: Hey, I need your genius. I need your, umm...
- [Paul starts walking away from the tool]
Paul: Trying to... navigate here. Yeah, I need your- I need your puzzle genius.
7:09
- [Paul leaves the building]
Paul: No, no, you're... you're a genius...
- [Paul navigates to passageway section]
Paul: Wait, lemme... l- lemme get there before I start talking... about this.
7:22
- [Paul enters left passage, enters the left side of the Quitter's Room]
Paul: You sure? Yeah. You weren't in the middle of something, were you? I can let you go. Good- well, okay, so... I was expecting the- the cage puzzle to lead into something else. Uhh, but there's really nothing here... left. Yeah.
- [Paul demonstrates the mirrored figure no longer appears]
Paul: Umm... the Tiara character is gone now. Yeah, complete- like- like you- look over on the other side, and now there's no- there w- there was, like, the- the Tiara character was there. And then I left, and the next time I came back, they were gone. ...What do you mean "of course?" ...Give me a second to verify that logic.
8:39
- [CUT - now in passage to grave room]
- [Paul navigates to grave room]
Paul: What? ...Why would I be in a car? I'm playing Petscop. Why would I be playing Petscop in a car... heh... what the fuck?
- [Paul walks down stairs to underground room of the Flower Shack to become a shadow monster man]
Paul: That was just my door. Front door. Heh... doesn't make any sense. No, no, it was- that was my door.
- [Paul navigates to road portion of hallway room, loading (hidden)]
Paul: I just-... stretching.
9:41
- [Paul's character gets hit by a car and disappears]
Paul: Hey, what the fuck? Uhhhhhhh... I just got hit by a car.
- [Camera starts moving upwards]
Paul: I walked on the r- so, the road, where the cars pass by, and they never hit me? I just walked on that road, and a car hit me. And I disappeared. Uh, y- shit. No, I... fuck, I just start- forgot to start recording... They won't like that...
So, I- I- I missed that, I did not- I was not able to... capture that. I wonder if I can... get that to happen... fuck. Hm...
10:40
- [Tiara appears, with pupils]
Paul: Whoa... Hey. You there? Belle, you there? Hello? ...Shit.
11:14
Paul: What are you doing there? Why're you just standing there..?
- [Tiara's face starts shifting to the right and back repeatedly]
Paul: What the fuck? You want me to do something?
11:41
Paul: Come on, whaddya want?
- [Tiara's face continues shifting to the right and back quickly]
Paul: I know you're trying to say something to me... what do you want?
Paul: Whaddya want? What? What?
- [Tiara's face continues shifting to the right and back repeatedly]
Paul: What? What?
12:20
- [Tiara moves to the right slightly, face still shifting to the right and back]
Paul: What? What?
- [Tiara moves more to the right]
- [Banging noise heard from Paul's microphone]
Paul: What?!
12:37
- [FADE CUT - to demo of entering the tunnel]
- [Multiple fade cuts of entering the tunnel and driving down the road]
12:52
- [CUT - to outside the school, during Room Impulse playback]
- [Single avatar focused]
13:06
- [Player navigates into school, loading (hidden)]
13:43
- [Player interacts with lock]
- [Player closes lock overlay]
13:59
- [CUT - still on first floor of school, Room Impulse playback ongoing]
[Player walks up stairs to the second floor]
- [Player pulled back to the girl image]
- [Player repeatedly pulled back to girl image]
14:58
- [Player walks into picture, encounters room]
Hi there. Sorry for pulling you out of class.
I know you've been busy catching up.
Don't worry, I just want to talk with you.
Hey, do you want to play a game? You can pick any game you want, and we can play it together.
15:40
- [Screen fades to selection of board games]
- ["Graverobber" selected]
Graverobber is kind of like Battleship.
Oh, you already know Graverobber? That's good. I don't like explaining things.
16:05
- [Game board appears]
Player 2 is waiting. | Place your windmill.
- [Player 1 places windmill on board]
Player 2 is waiting. | Place your first grave.
- [Player 1 places first grave on board]
Player 2 is waiting. | Place your second grave.
- [Player 1 places second grave on board]
Player 2 is waiting. | Place your third grave.
- [Player 1 places third grave on board]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks starting positions of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [MOVE selected]
Player 2 is waiting. | Move up, down, left, or right.
- [Player 1 moves right]
Player 2 is waiting. | Player 1 has moved 6 spaces to the right.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves left]
Player 2 has moved 6 spaces to the left. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
17:00
I called you several times and you didn't come. Do I have the wrong name here?
Hmm. I notice you named your file "Strange situation". Is that your name? Please confirm.
- ["Your name:" prompt appears]
- [Player 1 enters "Paul"]
Paul. Okay.
Your turn, Paul.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [DIG selected]
Player 2 is waiting. | Dig up, down, left, or right.
- [Player 1 digs upward]
Player 2 reported that nothing was found there. | Player 1 dug up.
Player 2 reported that nothing was found there. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 reported that nothing was found there. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 reported that nothing was found there. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves down]
Player 2 has moved 2 spaces down. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [MOVE selected]
Player 2 is waiting. | Move up, down, left, or right.
- [Player 1 moves up]
Player 2 is waiting. | Player 1 has moved 3 spaces up.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves right ]
Player 2 has moved 6 spaces to the right. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
18:32
Are you right handed, or left handed?
You don't know? Really? Well, which hand do you write with?
That one? That's your left hand. That means you're left handed.
I'm right handed. I use this hand.
My right is actually your left. Isn't that confusing?
Anyway, your turn.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [DIG selected]
Player 2 is waiting. | Dig up, down, left, or right.
- [Player 1 cancels DIG]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [MOVE selected]
Player 2 is waiting. | Move up, down, left, or right.
- [Player 1 moves left]
Player 2 is waiting. | Player 1 has moved 4 spaces to the left.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves down]
Player 2 has moved 3 spaces down. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [DIG selected]
Player 2 is waiting. | Dig up, down, left, or right.
- [Player 1 digs upward]
Player 2 reported that nothing was found there. | Player 1 dug up.
Player 2 reported that nothing was found there. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 reported that nothing was found there. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 digs downward]
Player 2 dug down. | Player 1 reported that nothing was found there.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
20:04
Moving five times in a row was a mistake. Now I can't retrace all my steps.
You should dig often. It helps you win.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [DIG selected]
Player 2 is waiting. | Dig up, down, left, or right.
- [Player 1 digs right]
- [Black box rises from hole]
Something was there! But what? | Player 1 dug right.
Something was there! But what? | CONTINUE - RECORD - QUIT
- [RECORD selected]
Something was there! But what? | What just happened?
- [RECORD exited]
Something was there! But what? | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves up]
Player 2 has moved 3 spaces up. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [MOVE selected]
Player 2 is waiting. | Move up, down, left, or right.
- [Player 1 moves right]
Player 2 is waiting. | Player 1 has moved 5 spaces to the right.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves left]
Player 2 has moved 7 spaces to the left. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
21:02
Kids shouldn't say swear words. Do you know why?
It just doesn't sound right. It's disturbing.
You should choose cleaner words, even when you're really angry.
Your turn.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [MOVE selected]
Player 2 is waiting. | Move up, down, left, or right.
- [Player 1 moves up]
Player 2 is waiting. | Player 1 has moved 2 spaces up.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 digs upward]
Player 2 dug up. | There was something in the way.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [RECORD selected]
Player 2 is waiting. | What just happened?
- [Player 1 marks the movements of players and exits RECORD]
- [CONTINUE selected]
Player 2 is waiting. | MOVE - DIG - SKIP - BACK
- [MOVE selected]
Player 2 is waiting. | Move up, down, left, or right.
- [Player 1 moves left]
Player 2 is waiting. | Player 1 has moved 1 spaces to the left.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [CONTINUE selected]
Player 2 is thinking. | Player 1 is waiting.
- [Player 2 moves right]
Player 2 has moved 1 spaces to the right. | Player 1 is waiting.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
22:20
That's a very big boo-boo on your face.
We're going to help you, together. Everyone is.
When you reach for your shoes, your shoes will be there.
When you walk through a doorway, the door will be open.
Where you go, the floor will continue under your feet.
Every move you make, will be made valid.
Everything you see will become real.
Everything you say will become the truth.
Your turn.
Player 2 is waiting. | CONTINUE - RECORD - QUIT
- [QUIT selected]
You want to quit? Why?
Oh. I don't blame you.
Grave robbery is vile. This is an awful game, huh? We can play something else if you want.
- [Screen fades to selection of board games]
- ["Graverobber" selected]
It's okay. You can go.
I hope you can find your real house.
- [Board games exited]
- [Player leaves back into main area of second floor school]
24:28
- [Player walks downstairs to school first floor]
24:39
- [Player walks downstairs into school basement]
- [Player walks into the doorway at the left side]
- [Screen starts moving to the left]
- [Video ends]