- [On the title screen]
0:10
0:36
- [steps onto treadmill (currently set to 16)]
- [sets treadmill to 3; "pluck" sound every time number is lowered]
1:20
- [sets treadmill to 0; "pluck" sound every time number is lowered]
- [music stops; game freezes]
'1:28
- [CUT]
- [in the grave room (gameplay)]
- [enters top floor of shed]
- [exits shed]
- [enters bottom floor of shed]
- [exits shed]
- [enters bottom floor of shed]
- [exits shed]
2:00
- [walks down stairs to bottom floor, but moves right before entering; guardian clips out of side and is completely dark]
- Uh.
- [walks down stairs to bottom floor, returning to normal; clips out side and turns dark again]
2:18
- [CUT]
- [clips out side of shed and turns dark again]
- [walks down stairs to bottom floor, returning to normal]
- Only works when I go...
- [clips out side of shed and turns dark again]
- this way.
- [walks into middle of room]
- This...
3:00
- [CUT]
- [walking out of northern cellar door onto the Newmaker Plane]
- Doesn't work with that one.
3:21
- [CUT]
- [in front of the red camera]
- [walks forward towards windmill, which is now visible]
- Are you kidding me?
- [Downwards sliding quiet low tone]
- [enters windmill]
3:49
- [interacts with the white tool]
- [white tool moves as screen fades out]
- [gains 50 pieces]
- [screen fades back in; pieces and girl on top of gears gone]
- [quiet rumbling]
- [exits windmill; windmill has reversed direction]
4:13
- [CUT]
- [rumbling continues]
- [walking toward camera, guardian is no longer dark]
- [walks up to windmill, which is no longer visible]
4:28
- [CUT]
- [inside Child Library]
- [interacts with easel]
- [crumbling]
You found her.
You may visit her room.
5:03
- [CUT]
- [enters Child Library room]
- [second guardian in room leaves]
- kay?
- [views table]
- [interacts with note on back wall]
You must have guessed, but I was looking through your things.
I found that picture of you from 1977, standing in front of an old windmill with your friend.
You went there, and it was a bad idea. Your friend and the windmill both disappeared into thin air.
Her sister was holding the camera. She took another picture minutes later: just you, no windmill, and no friend.
You married her sister, and years later, your friend was reborn as your daughter.
Your wife won't admit this is true, but I know it, because I found the evidence.
Your friend never returned with you, and the windmill was gone. I went to see it myself. Where is it? What did you do?
— Rainer, Newmaker
7:12
- [leaves Child Library room at the back, entering the party room]
- [walks forward]
7:58
- [opens gift box on the right; gift box opens]
- [jingle plays as a green key emerges from gift box and floats above the guardian]
8:14
- [opens gift box on the left (with a sticker on it); gift box opens]
- [red triangular shape emerges from gift box spinning, its center censored before it is fully visible]
- W-- What the fuck?
8:25
- [CUT]
- Okay, so, there's a bit of weirdness with the camera here.
- [walks around room]
- [walks near the left gift box, which is now empty]
- [enters a building at the left side of the room]
- [interacts with gift box inside the building]
- [gift box opens, the guardian disappears, and the camera moves inside the present]
- [choir]
9:47
- [choir stops]
- [appears in the Newmaker Plane]
- [walks forward to find brick building]
- [enters brick building, screen fades white]
10:13
It's a picture of two friends, Toneth and Randice.
Are they not cute? Give them a chance!
10:38
- [enters sign room]
- [interacts with first sign]
When you're choosing a pet, find one that you like.
You don't have to love them right away.
- [interacts with second sign]
Don't be discouraged if they run from you! They really do want a home.
They're afraid. Show them that there's nothing to be afraid of.
It's a trophy, "awarded to our Amber for being a real champ yesterday and today."
"She hasn't left her cage once!"
11:30
- [enters Pen's room]
- [steps onto treadmill (currently set to 0)]
- [sets treadmill to 16; "pluck" sound every time number is increased]
- [sets treadmill to -1; "pluck" sound every time number is lowered]
- [walks left]
- [music stops; game freezes]
- Uh. Okay.
- [pressing buttons]
- Alright.
12:31
- [CUT]
- [in the grave room]
- [enters bottom floor of shed]
- [Care NLM Caught]
- [light moves forward to highlight back of room and a symbol block]
- [opens pause menu]
- [pause message: "You're in the other place too!"]
- [opens Pets menu, goes to second page]
- [selects Care NLM]
Care NLM escaped from the school's basement and wandered the Newmaker Plane for days.
To catch her, you had to lie, but it may not be a lie forever.
You're the Newmaker. You can turn Care NLM into Care A, and close the loop.
- [closes Pets menu and pause menu]
- [walks into symbol block]
13:42
- [CUT]
- [walking to Child Library]
- [interacts with Child Library chute]
- [opens pause menu]
- [pause message: "The pets really seem to like you. Thanks for playing Petscop."]
- [opens Pets menu, goes to second page]
- [selects Care NLM]
You've decided to leave Care NLM.
If you change your mind within 6 months, you can take Care NLM back.
What month is it, anyway? What year is it?
- [interacts with Child Library chute twice more]
14:53
- [CUT]
- [inside Care's Child Library room]
- [interacts with Care NLM]
- [Care NLM Caught]
15:11
- [video ends]