Petscop Wiki
Soundtest

Sound Test graphic

The sound test menu is a part of the options menu that allows the player to browse various sounds. Some show as "????" -- whether they are undiscovered or merely unnamed is unclear, but the video names at least some sounds that have not been heard in their presumed game context in the released Petscop videos.

The listing ends at "85". These numbers are given in hexadecimal, and there are 134 total sounds. 

The graphic on the menu seems to reference Pen. However, it has 5 fingers, while Pen has 6. Pen is also deaf and does not know about music or sound.

A cheat code can be entered here to access a secret menu.

After the events of Petscop, the channel officially released the soundtrack of the game, using the same white sphere shown as thumbnail.

Sounds list[]

Type Number Name Use
Music 00 Garalina The Garalina intro
Music 01 Petscop The Petscop start theme
Music 02 The Gift Plane The music of the Gift Plane
Music 03 Even Care (Level 1) The music of the regular Even Care
Music 04 Work Zone (Level 2) Plays in Odd Care and older versions of Even Care. Intended as the music of an unused second level.
Music 05 ????
Music 06 ????
Music 07 ????
Music 08 ????
Music 09 Birthday The music playing in the main room of the house during Strange situation
Music 0A OOC Presumably the eerie music that plays around the house during Strange situation - "OOC" means "out of character", and Care's "stop fucking ignoring me" speech could be seen as that
Music 0B ????
Music 0C Driving The ambient music that plays on the road with the clock before the school
Music 0D School The music in the first and third floors of the school
Music 0E Girl World The music played when close to the girl image on the school's second floor
Music 0F ????
Music 10 Explore 1 The music played in the master bedroom in Marvin's demo at the beginning of Petscop 14 (under soundtrack as "explore-min")
Music 11 Explore 2 The music played during use of Room Impulse (under soundtrack as "explore")
Music 12 ????
SFX 13 Go Back The sound played when closing a selection in menus
SFX 14 Pause 1 One of the sounds when opening the pause menu
SFX 15 Pause 2 One of the sounds when opening the pause menu
SFX 16 Pause 3 One of the sounds when opening the pause menu
SFX 17 Next Option 1 One of the sounds when navigating between option items in the pause menu
SFX 18 Next Option 2 One of the sounds when navigating between option items in the pause menu
SFX 19 Choose Option The sound played when choosing an option item in the pause menu
SFX 1A Next Pet The sound played when switching between modules in the pets menu - reused when browsing listings in the recording menu or rooms in Room Impulse
SFX 1B Choose Pet The sound played when choosing a module in the pets menu - reused when choosing an entry in the recording menu or a room in Room Impulse
SFX 1C Quit The sound played when the Quit option is selected in the pause menu
SFX 1D Press Start The sound played when pressing start to advance the title screen - reused when selecting one of the board games
SFX 1E Next File The sound played when browsing between files on the file select screen
SFX 1F Choose File The sound played when an empty file is selected
SFX 20 Next Letter The sound played when moving between letters when naming a new file
SFX 21 Gotcha The jingle played when a pet is caught
SFX 22 Amber Cry The sound Amber makes when caught
SFX 23 Randice Cry The sound Randice makes when caught
SFX 24 Pen Cry The sound Pen makes when caught
SFX 25 Toneth Cry The sound Toneth makes when caught
SFX 26 Roneth Cry The sound Roneth makes when caught
SFX 27 Wavey Cry The sound Wavey makes when caught
SFX 28 Amber Jump The sound Amber makes when jumping to the other side of her cage
SFX 29 Amber Thump The sound Amber makes when landing on the other side of her cage
SFX 2A Randice Bonk The sound Randice makes when he reappears at a location where the bucket is at - reused when catching Roneth in the bucket, getting hit by the car as a shadow monster man, and in Graverobber
SFX 2B Randice Pop The sound Randice makes when he reappears at a different location
SFX 2C Randice Drop The sound Randice makes when he drops down to move to a different location
SFX 2D Randice Thirsty The sound Randice makes when Wavey is no longer supplying him with water
SFX 2E Randice Very Thirsty The sound Randice makes when he has wilted from lack of water
SFX 2F ????
SFX 30 ????
SFX 31 Bucket Push Sound loop that plays when the bucket is pushed
SFX 32 Wavey Rain The sound loop playing from Wavey's raining
SFX 33 Wavey Appear The sound Wavey makes when he reappears at a different location
SFX 34 Wavey Disappear The sound Wavey makes when he dissolves to move to a different location
SFX 35 Beep The sound played when the treadmill changes number
SFX 36 Treadmill Sound loop that plays while the treadmill is being used
SFX 37 Actions Appear The sound that plays when the interact prompt appears for an object
SFX 38 Piece 1 One of the sounds when collecting pieces
SFX 39 Piece 2 One of the sounds when collecting pieces
SFX 3A Piece 3 One of the sounds when collecting pieces
SFX 3B Text Appear 1 The regular textbox progression sound, when text appears
SFX 3C Text Next The snap sound played when a textbox set is progressed
SFX 3D Text Done The clap sound played when a textbox is closed
SFX 3E Start The sound that plays after entering the code in Roneth's room
SFX 3F Car Pass The sound of a car passing by from the tunnel
SFX 40 Care A Cry The sound Care A makes when caught
SFX 41 Care B Cry The sound Care B makes when caught
SFX 42 Care NLM Cry The sound Care NLM makes when caught
SFX 43 ????
SFX 44 Windmill The ominous noise that plays when watching the Windmill
SFX 45 Good Pluck The sound played on an even to odd ("loves me") pluck of the flower in the Flower Shack
SFX 46 Bad Pluck The sound played on an odd to even ("loves me not") pluck of the flower in the Flower Shack
SFX 47 Child Library Error The sound played when attempting to place a non-human pet into the Child Library
SFX 48 Choose Child The sound played when successfully dropping a child off at the Child Library, in the machine, or the egg in the locker - reused when initializing recording playback or Room Impulse
SFX 49 ????
SFX 4A Leaving Unknown
SFX 4B Wheel Turn The sound of the hatch opening/closing at the Child Library or the machine
SFX 4C Pick Up Key The sound played when the player gets a key
SFX 4D Open Gift The sound played when opening a gift in the party room
SFX 4E 1997 Calendar The sound played when viewing the green calendar from 1997 in the house
SFX 4F 2000 Calendar The sound played when viewing the gray calendar from 2000 in the house
SFX 50 1997 Calendar Again The sound played when viewing the green calendar from 1997 in the house (birthday variation)
SFX 51 Your Calendar The sound played when viewing the red calendar in the house (birthday variation)
SFX 52 ????
SFX 53 ????
SFX 54 Dial The sound played when interacting with dials such as the lock and on Room Impulse
SFX 55 Focus The sound played when selecting a particular player on Room Impulse
SFX 56 Unfocus The sound played when reverting to general view on Room Impulse
SFX 57 ????
SFX 58 ????
SFX 59 ????
SFX 5A ????
SFX 5B ????
SFX 5C ????
SFX 5D Text Appear 2 The harsher textbox progression sound, when text appears. Appears in Petscop 14.
SFX 5E Calendar Flip The sound played when switching between months on the calendar
SFX 5F Zoom Sound played when inspecting a disc in the house
SFX 60 Zoom (Here) Sound played when inspecting a specific disc in the house
SFX 61 Whoosh Sound played when exiting a zoom from a disc to the disc selection in the house - reused during turns when the player is pulled in front of the girl image on the school's second floor
SFX 62 Paint Sound played when painting the wall in the master bedroom
SFX 63 ????
SFX 64 Thump Sound played when running into a door in Strange situation
SFX 65 ????
SFX 66 Draw Mode The sound played when activating or closing Draw Mode
SFX 67 Draw Sound loop that plays when drawing on textures in Draw Mode
SFX 68 Guided Sound played when player is initially turned to being pulled in front of the girl image on the school's second floor
SFX 69 Guided Movement Sound loop that plays when being pulled in front of the girl image on the school's second floor
SFX 6A ????
SFX 6B ????
SFX 6C Head Button The sound of P2 to TALK button presses appearing above the Guardian's head
SFX 6D ????
SFX 6E Marvin Message Marvin's P2 to TALK message sound
SFX 6F Belle Message Tiara's P2 to TALK message sound
SFX 70 Care Message "Pall"'s P2 to TALK message sound
SFX 71 ????
SFX 72 ????
SFX 73 ????
SFX 74 ????
SFX 75 ????
SFX 76 ????
SFX 77 ????
SFX 78 ????
SFX 79 ????
SFX 7A ????
SFX 7B ????
SFX 7C ????
SFX 7D ????
SFX 7E ????
SFX 7F ????
SFX 80 ????
SFX 81 ????
SFX 82 ????
SFX 83 ????
SFX 84 Care Says "Uh-oh" Unknown - however, used to enter a cheat code
SFX 85 Care Says "Bye-bye" Unknown - however, used to enter a cheat code